We presented a technical paper on REVEL project at SIGGRAPH 2012 conference in Los Angeles in August 2012. Full text of the paper co-authored by Olivier Bau and myself can be downloaded here: PDF. In addition to the paper, Botanicus Interacticus and REVEL projects were demonstrated at SIGGRAPH 2013 Emerging Technology exhibition.
The Botanicus Interacticus installation explored the design of augmented interactive plants with Touché technology. The exhibition was designed in collaboration with Berlin-based Studio NAND as well as Philipp Schoessler, TheGreenEyl and Christian Riekoff. The video of the Botanicus Interacticus installation is above and more information is provided on the project web site → link.
Botanicus Interacticus interactive plants were augmented with dynamic procedurally generated visuals. Each plant installation included a custom designed and manufactured cabinet with an LCD monitor behind the half-transparent mirror. The mirror reflected the plants and the reflections were augmented with the digital images generated on the monitor behind the mirror.
The REVEL installation featured table with multiple objects augmented with dynamic tactile feedback generated using REVEL technology. Simply by placing the objects on the table, tactile sensations were added to them. In addition, the images projected on the table would have tactile feelings as well.
The visitors would have to hold a stick that would connect their body to common ground and activate tactile sensations.
Touché project was presented at the ACM CHI 2012 conference in Austin in early May and received Best Paper Award. The paper can be downloaded from here.
We presented a paper on SideBySide project at the ACM UIST 2011 conference in Santa-Barbara and it won both Best Paper and Best Demo awards!
The paper can be accessed here.
Several national and local radio stations talked to me about Surround Hapics project that we presented at the Siggraph 2011 Emerging Technology exhibition.
Voice of America “Science World” with Rick Pantaleo ran a substantial interview about our technology. I also talked briefly with Marketplace Tech Report from American Public Media and, finally, one of the oldest radio stations in Pittsburgh KQV (stands for “Kings of Quaker Valley”) asked few questions about Surround Haptics. Links to interviews are below:
- Voice of America >>
- Market Place Tech Report / American Public Media (after 3 min mark) >>
- KQV >>
Surround Haptics project was accepted for SIGGRAPH 2011 Emerging Technologies exhibition in Vancouver, August 7 to 11 2011. The title of our SIGGRAPH exhibition is “Surround Haptics: Sending Shivers Down Your Spine” [PDF].
We use Surround Haptics technology to create an immersive, videotactile gaming environments that delivers detailed tactile sensations tightly synchronized with in-game events. A high-intensity driving game “Split/Second” was enhanced with tactile sensations for collisions, road imperfections, tire traction, acceleration and braking, car damage, etc. BlackRock Studio, the developer of the game and one of the Disney in-house game studios, collaborated with us on this project.
We designed a modular tactile platform that consists of a custom plywood chair, specifically designed for tactile feedback applications, softpads with an embedded tactile grid, and a wireless controller implementing Surround Haptifcs algorithm. A tactile chair was designed and produced by Prof. Mark Baskinger, Jason May, Natalia Oblonsky and Luke Martin, all from School of Design, CMU.
I and Ali Israr went to Instanbul to participate in World Haptics Conference (WHC 2011), a major venue for all things haptics. We had several things to present there.
First, I gave an invited talk “Tactile touch panels: Why it is hard and what is in the future?” (PDF) at one of the conference workshops. I talked about lessons I learned from developing tactile feedback for Sony RM-NX7000 universal remote controller – first consumer electronics product with tactile feedback on touch screen.
Ali Israr presented our joint paper “Control Space of Apparent Haptic Motion” (PDF). Talks at WHC 2011 were very competitive with acceptance rate of 16.5% from the total number of submissions.
Finally, we demonstrated TeslaTouch project in the demo session as shown on a photo above.
Istanbul was great location for the conference. It is a beautiful city with a lot of history, everything was well organized and it was the very first conference that I attended where we had a belly dancer at the conference dinner.
Published May 15, 2011
Presenting at conferences
Tags: CHI, conference, Disney Research, Exhibiting my projects, games, haptics, interaction design, mobile projectors, physical interfaces, tactile illusions, tactilie feedback
We presented several new projects from Interaction Group, Disney Research, Pittsburgh at CHI 2011 conference on May 7-12 in Vancouver, Canada:
- MotionBeam project explores the use of hand-held projectors as a new gaming platform and proposes a set of interaction design principles that could be used to build effective mobile projector games. A full paper describing Motion Beam project can be downloaded from here.
- TactileBrush project is a part of broader research direction focused on creating high-resolution tactile displays using low-resolution arrays of tactile actuators. We investigate and exploit a number of tactile illusions to “fill” the space in-between actuators. A full paper can be accessed here.
- TeslaTouch was presented in demonstration section of the conference, where we showed a design of tactile display for blind based on TeslaTouch.
I will describe each project in more details in later posts.