REVEL Project.

REVEL is a new wearable technology that modifies the user tactile perception of the physical world.

Current tactile technologies enhance objects and devices with various tactile devices, limiting the experience to the interaction with few instrumented devices. In contrast, REVEL can add artificial tactile sensations to almost any surface or object, with very little instrumentation of the environment. As a result, it can provide dynamic tactile sensations on a variety of everyday objects, such as furniture, walls, wooden and plastic toys, and even human skin.

REVEL is based on a principle of  “Reverse Electrovibration”. It is a small wearable device that injects weak electrical signal into anywhere on the user’s body, creating an oscillating electrical field around the user’s fingers. When sliding his or her fingers on a surface of the object, the user perceives highly distinctive tactile textures that augment the physical object. Varying the properties of the signal, such as the shape, amplitude and frequency, can provide a wide range of effective  tactile sensations.

Botanicus Interacticus.

Botanicus Interacticus explores the design of highly expressive interactive plants, both living and artificial. Botanicus Interacticus has a number of unique properties. The instrumentation of living plants is simple, non-invasive, and does not damage the plants: it requires only a single wire placed anywhere in the plant soil. It allows for rich and expressive gestural interaction, such as sliding fingers on the stem of the orchid, detecting touch and grasp location, tracking proximity between human and a plant, and estimating the amount of touch contact, among others.

Botanicus Interacticus is based on Touché sensing technology that we developed earlier this year  and  it will be used to design highly interactive environments based on living plants.

Media is excited about Touché!

There was a lot of excitement in media in relation to Touché project.

Gizmodo called it “… mindblowing“,  a ” … touch of genius” wrote Motley Fool  and Venture Beat found it to be ” … amazing“. TIME, The Wall Street Journal, The Washington Post, Forbes, Fox News, WiredNew Scientist and many others ran excited articles about Touché.

One of the most detailed stories was written by Talking Points Memo, where writer had a long chat with me about the project, history and how it came about. One of my favorite articles was published in London METRO, complete with a drawing of Mickey Mouse doing his magic.

Very nice reception all around.

Talking at FITC 2012 in Toronto.

At the end of April 2012 I was invited to give a talk and participate in a panel at FITC 2012 festival in Toronto.

FITC stands for “Future. Innovation. Technology. Creativity” and it included a range of speakers mostly from film, web design and advertisement background with some interactive work also being presented. It was great experience, I really enjoyed it.

Project Touché: Sensing is Everywhere!

Touché is a new touch sensing technology that we have recently invented at Disney Research. It can not only detect a single touch event, but simultaneously recognize complex configurations of the human hands and body during touch interaction. For example, in our explorations we added complex touch and gesture sensitivity not only to computing devices and everyday objects, such a doorknob or a surface of a desk, but also to the human body and liquids.

Importantly, instrumenting objects and material with Touché is easy: a single wire is sufficient to make a broad variety of objects and environments both touch and gesture sensitive.

More information about Touché technology can be found here.

Keynotes at Haptics and 3DUI Symposiums.

In early March I had two keynote talks at academic symposiums scheduled back to back.

March 4, 2012 I gave a keynote address at IEEE Symposium on 3D User Interfaces. It was nice to talk there. I was one of the early folks in the middle of 90s who formulated the 3DUI as a proper research field, did my Ph.D. on this topic and co-authored a book which is still the only proper academic reference on 3D UI. I was quite impressed that there was a significant number of people attending the symposium, so there interest in the field is stable.

The next day on March 5th, 2012 I was talking at Special Session on Human Computer Interaction at Haptic Symposium 2012 in Vancouver. The other two speakers were Desney Tan from Microsoft Research and Patrick Baudisch from University of Potstdam, Germany. It was a great, very exciting session.

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