The paper can be accessed here.
I stopped in Copenhagen on my way back to the US and gave a talk at the Copenhagen Institute of Interaction Design (CIID) on invitation from David Gauthier who is currently a faculty there and Amanda Parkes, who was teaching a summer course there.
CIID was great and very focused interaction design school, I was impressed by students and overall set up there. Students seemed to be impressed by TeslaTouch. And Copenhagen was a lot of fun.
We instrumented a small handheld projector with motion sensors and developed a range of interaction principles that allow users to control virtual projected characters by gesturing with the projection device. To guide the design of these principles we have drawn from techniques used by artists in 2D animation and comic art, such as shown below. We then developed a number of projection games, such as racing and treasure hunt, that demonstrated feasibility of these techniques.
In the future we see MotionBeam as a key component in the new ‘game projector’ platforms, where the real world becomes a playground and users interact directly with each other and the environment using small yet powerful mobile devices with embedded pico projectors.
MotionBeam was developed at Disney Research Pittsburgh by Karl Willis, Takaaki Shiratori and myself. A full paper on this project was presented at the ACM CHI 2011 conference. Here you can download both paper and video describing MotionBeam design and applications.
We presented several new projects from Interaction Group, Disney Research, Pittsburgh at CHI 2011 conference on May 7-12 in Vancouver, Canada:
I will describe each project in more details in later posts.
While visiting Russia I gave a talk in British Higher School of Art and Design in Moscow, or simply Britannica. The school was around since 2003, it felt very modern and comparable to many of the international design school that I had visited in Europe and the US.
Talking about my work publicly in Moscow and in Russian was enjoyable yet challenging experience: I have not done for more then 15 years! Students were smart, motivated and asked a lot of questions, so overall it was a really good experience.
And big thanks to Timofey Tararin for taking these photos.
We did not have a booth at the main venue, but instead rented a suit in Hard Rock Hotel and run an intense, 3-days, by-appointment-only series of meetings with some of the major companies in mobile electronics and communication business.
Despite our rather informal, under-radar presence at CES, the Orlando Sentinel run an article reporting Disney participation at CES 2011!
The photo below was taken by the reporter of ifanr.com, one of the most popular Chineese technology blogs. They wrote a very nice and amazingly detailed article about TeslaTouch and our CES demonstration.
Page Magazine, a respected design and technology magazine in Germany, ran a great two-spreads article on tangible and haptic interfaces in their January 2011 issue.
The article featured and spoke in great length about my work, in particular Lumen and TeslaTouch projects. Also, one of my favorite tangible interfaces for electronic music performance, Reactable, was featured in the article.